Large City: Nte̜w-ōqüe Hadfow

Nte̜w-ōqüe Hadfow

Nte̜w-ōqüe Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceMoko̠ë Empire
Sub ProvenceTyōrlët Kingdom
RegionHārsi̊shāv Holt
Founded1202
Community LeaderLord Qhobairk
Area68 km2 (27 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation5250 m (17224 ft)
Average Yearly Precipitation154 cm/y (60 in/y)
Population15949
Population Density234 people per km2 (590 people per mi2)
Town AuraWild Magic
Naming
Native nameNte̜w-ōqüe Hadfow
Pronunciation/nte̜w/ /oːq˔/
Direct Translation[lobster] [cellar]
Translation[Not Yet Translated]

Nte̜w-ōqüe Hadfow (/nte̜w/ /oːq˔/ [lobster] [cellar]) is a subtropical Large City located in Tyōrlët Kingdom, Moko̠ë Empire, within the Warren.

The name Nte̜w-ōqüe Hadfow is derived from the Goblin language, as Nte̜w-ōqüe Hadfow was founded by Tsatsi, who was culturaly Wood Elf.

Climate

Nte̜w-ōqüe Hadfow has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a freezing 0°C (32°F). Nte̜w-ōqüe Hadfow receives an average of 154 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Nte̜w-ōqüe Hadfow covers an area of nearly 68 km2 (27 mi2), and an average elevation of 5250 m (17224 ft) above sea level.

Overview

Nte̜w-ōqüe Hadfow was founded durring the early 13th century in spring of the year 1202, by Tsatsi. The establishment of Nte̜w-ōqüe Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Nte̜w-ōqüe Hadfow was built using the conventions of Wood Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Nte̜w-ōqüe Hadfow is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Nte̜w-ōqüe Hadfow is buildings are arranged within a network of broad paverstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The robustly designed timber walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Nte̜w-ōqüe Hadfow is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This city is as a necropolice.

Civic Infrastructure

Nte̜w-ōqüe Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Nte̜w-ōqüe Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nte̜w-ōqüe Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nte̜w-ōqüe Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nte̜w-ōqüe Hadfow's parks.

Nte̜w-ōqüe Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nte̜w-ōqüe Hadfow.

Nte̜w-ōqüe Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nte̜w-ōqüe Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nte̜w-ōqüe Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nte̜w-ōqüe Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nte̜w-ōqüe Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nte̜w-ōqüe Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nte̜w-ōqüe Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nte̜w-ōqüe Hadfow's public wards, blessings, and other arcane systems.

Nte̜w-ōqüe Hadfow has an Millitary Academy which trains military officers and specilists.

Nte̜w-ōqüe Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nte̜w-ōqüe Hadfow's grid is powered by hydrogalvanic generators.

Nte̜w-ōqüe Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Nte̜w-ōqüe Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Nte̜w-ōqüe Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nte̜w-ōqüe Hadfow's natural decorations nor waterways.

Nte̜w-ōqüe Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nte̜w-ōqüe Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nte̜w-ōqüe Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Nte̜w-ōqüe Hadfow's chapel was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

Due to the actions of local Kami, winter is long in Nte̜w-ōqüe Hadfow.

The Gravebound near Nte̜w-ōqüe Hadfow are known to be more aggressive than normal.

Nte̜w-ōqüe Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Augury energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 29
  • Farmers: 44
  • Farm Laborer: 122
  • Hunters: 56
  • Milk Maids: 40
  • Ranchers: 20
  • Ranch Hands: 44
  • Shepherds: 38
    • Farmland: 64274 m2
    • Cattle and Similar Creatures: 3987
    • Poultry: 47847
    • Swine: 3189
    • Sheep: 159
    • Goats: 31
    • Horses, Mounts, and Beasts of Burden: 1594

Craftsmen

  • Arms and Toolmakers: 31
  • Blacksmiths: 37
  • Bookbinders: 20
  • Buckle-makers: 20
  • Cabinetmakers: 36
  • Candlemakers: 53
  • Carpenters: 49
  • Clothmakers: 44
  • Coach and Harness Makers: 17
  • Coopers: 40
  • Copper, Brass, Tin, Zinc, and Lead Workers: 21
  • Copyists: 14
  • Cutlers: 13
  • Fabricworkers: 37
  • Farrier: 86
  • Furriers: 10
  • Glassworkers: 61
  • Gunsmiths: 33
  • Harness-Makers: 15
  • Hatters: 30
  • Hosiery Workers: 11
  • Jewelers: 17
  • Leatherwrights: 39
  • Locksmiths: 15
  • Matchstick makers: 23
  • Musical Instrument Makers: 22
  • Painters, Structures and Fixtures: 20
  • Paper Workers: 23
  • Plasterers: 21
  • Pursemakers: 27
  • Roofers: 16
  • Ropemakers: 16
  • Rugmakers: 15
  • Saddlers: 28
  • Scabbardmakers: 32
  • Scalemakers: 16
  • Scientific, Surgical, and Optical Instrument Makers: 10
  • Sculptors, Structures and Fixtures: 15
  • Shoemakers: 15
  • Soap and Tallow Workers: 54
  • Tailors: 91
  • Tanners: 19
  • Upholsterers: 23
  • Watchmakers: 23
  • Weavers: 46
  • Whitesmiths: 13

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 11
  • Beer-Sellers: 21
  • Booksellers: 26
  • Butchers: 39
  • Chandlers: 40
  • Chicken Butchers: 41
  • Entrepreneurs: 16
  • Fine Clothiers: 40
  • Fishmongers: 40
  • Florists: 9
  • Potion Sellers: 27
  • Resellers: 69
  • Spice Merchants: 20
  • Wine-sellers: 32
  • Wheelwright: 26
  • Woodsellers: 15

Service workers

  • Bakers: 99
  • Barbers: 77
  • Coachmen: 22
  • Cooks: 56
  • Doctors: 33
  • Gamekeepers: 24
  • Grooms: 13
  • Hairdressers: 49
  • Healers: 43
  • Housekeepers: 48
  • Housemaids: 79
  • House Stewards: 43
  • Inns: 14
  • Laundry maids: 31
  • Maidservants: 53
  • Nursery Maids: 28
  • Pastrycooks: 59
  • Restaurateur: 75
  • Tavern Keepers: 72

Specialized Laborer

  • Ashworkers: 21
  • Bleachers: 14
  • Chemical Workers: 9
  • Coal Heavers: 33
  • In-Town Couriers: 37
  • Long Haul Couriers: 34
  • Dockyard Workers: 33
  • Gas Workers: 7
  • Hay Merchants: 13
  • Leech Collectors: 46
  • Millers: 33
  • Miners: 38
  • Oilmen and Polishers: 25
  • Postmen: 34
  • Pure Finder: 21
  • Skinners: 41
  • Sugar Refiners: 9
  • Tosher: 24
  • Warehousemen: 54
  • Watercarriers: 32
  • Watermen, Bargemen, etc.: 44

Skilled Laborers

  • Accountants: 21
  • Alchemist: 23
  • Clerk: 33
  • Dentists: 16
  • Educators: 44
  • Engineers: 23
  • Gardeners: 15
  • Mages: 11
  • Plumbers: 16
  • Pharmacist: 18
  • Professors: 7
  • Scientists: 12
  • Wizards: 6

Civil Servants

  • Adventurers: 15
  • Bankers: 22
  • Civil Clerks: 38
  • Civic Iudex: 17
  • Consultants: 10
  • Exorcist: 35
  • Fixers: 18
  • Kami Clerk: 31
  • Landlords: 31
  • Lawyers: 20
  • Legend Keepers: 27
  • Militia Officers: 132
  • Monks, Monastic: 46
  • Monks, Civic: 46
  • Historian, Oral: 33
  • Historian, Textual: 18
  • Policemen, Sheriffs, etc.: 34
  • Priests: 75
  • Rangers: 20
  • Rat Catchers: 25
  • Scholars: 25
  • Spiritualist: 28
  • Slayers: 8
  • Storytellers: 55
  • Military Officers: 54

Cottage Industries

  • Brewers: 46
  • Comfort Services: 61
  • Enchanters: 17
  • Herbalists: 17
  • Jaminators: 54
  • Needleworkers: 45
  • Potters: 26
  • Preserve Makers: 46
  • Quilters: 23
  • Seamsters: 72
  • Spinners: 43
  • Tinker: 17
  • Weaver: 43

Artists

  • Actors: 16
  • Architects: 6
  • Bards: 24
  • Costumers: 9
  • Dancers: 19
  • Drafters: 10
  • Engravers: 13
  • Fine Furniture Carpenters: 7
  • Glaziers: 17
  • Inlayers: 14
  • Musicians: 44
  • Painters, Art: 8
  • Playwrights: 16
  • Sculptors, Art: 13
  • Wood Carvers: 53
  • Writers: 59

Produce Industries

  • Butter Churners: 59
  • Canners: 49
  • Cheesmakers: 51
  • Ice Merchants: 7
  • Millers: 33
  • Picklers: 28
  • Smokers: 20
  • Stockmakers: 18
  • Tobacconists: 25
  • Tallowmakers: 36

5956 of Nte̜w-ōqüe Hadfow's population work within a Foundational Occupation.

8877 of Nte̜w-ōqüe Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1116 (7%) are noncontributers.

Points of Interest

Nte̜w-ōqüe Hadfow's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Nte̜w-ōqüe Hadfow suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

Almost every community has some problem with bandits and highwaymen, but Nte̜w-ōqüe Hadfow is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the early 2nd century a great storm brought so much rain to Nte̜w-ōqüe Hadfow. The resulting flood was isolated to the area around Nte̜w-ōqüe Hadfow, which was swallowed by the waters for several days. Nte̜w-ōqüe Hadfow lost 221 people, 292 livestock, and 80 buildings in the disaster. The disaster is remembered as the Grief Drownings.

History